one line of mines. everyone blows together. · $M1NES
One shared line of mines lives inside a Uniswap v4 hook. Buying fills your crate. Planting arms a cell at the end of the line. Selling detonates them, newest first, and the blast stops at the first flag, no matter how big the sell is. Same rush, same chain: you earn together and you blow together.
the board below is live. click a mine if you must. the smiley will cope.
Buying $M1NES on the pool fills your crate: an average swap is worth four mines. A crate is a right to plant, nothing more. It earns nothing while you sit on it.
The only real decision. Your mine is armed at the end of the line with a stake on it. Plant within 120 seconds of the last one and you are wired to the chain. Wait longer and you stand alone.
Every sell is a detonation: it blows mines from the end, newest first. The size of the sell decides how deep it goes. Blown up: your stake comes back, minus 10%.
Leave on your own terms: full stake back after 12 h, zero breakage. But your cell becomes a flag, and your chain is cut in two. Everyone behind you is protected. Everyone's share is halved.
Your cut of every trading fee is your stake times the length of your chain. A small player wired into a chain of 187 beats a whale standing alone. Every mine planted behind you raises your number, live.
A detonation of a thousand facing a tail chain of three blows exactly three. It never jumps a flag. A flag is the only shelter in the game, it is free to plant, and it costs exactly what it protects: it cuts the chain that made everyone rich.
At all times you can read: how many mines sit between you and the end, and exactly how big a sell must be to reach you. Not a probability. A threshold, in plain units.
30% of every fee piles into a locked pot. It opens one way only: when a single sell blows a chain longer than the record. Then it is shared among the people who just blew up, weighted by stake × time armed.
The seller who triggers it gets nothing special. Detonating people pays the people you detonate.
Record 23. Tail chain 17. Missing: 7. Not a date, not a curve: seven more people planting within reach of each other. The pot grows during the quiet, and a big pot buys exactly the rush that builds a record chain.
After each record: the record rises, and the reach shrinks by 15%. Every round demands a denser rush than the last.
pot: 0 $M1NES. the sweep is decorative. the zero is real.
| Tail chain vs record | Game fee |
|---|---|
| under 25% | 0.8% |
| 25 to 50% | 1.2% |
| 50 to 75% | 1.8% |
| 75 to 100% | 2.6% |
| 100% and past | 4.0% · engraved cap |
Symmetric at every tier, both directions, and no code path tests the direction of a swap. The hook can never revoke a swap, never pause, never blacklist. No owner, no proxy, no keys.
There is no outside revenue. Every payout comes from fees other players paid, minus what is burned. This is a game with stakes on a trading pool, and what a mine collects can be zero.
There is no randomness anywhere. No oracle, no dice, no draw. Every blast is caused by a signed, public sell of a known size, and the exact length of the exposed chain is public at every second. The field blows. That is the principle, not a flaw.
This protocol stages exactly what thin markets do. People pile in during a rush, sit wired together, and one big sell blows them up in reverse order of arrival. Here it is drawn before it happens, live, instead of on a chart after.
ONCE IT BLOWS.